| Course Specifications: |
Introduction to 3D graphics and the concept of XYZ editing
Introduction to the Studio Max main screen
Working with the Viewports
Viewport rendering and Grid Display
2D Modelling and Spline editing
Creating and extruding text
Creating 3D standard primitives
Creating 3D extended primitives
Using the Move, Scale and Rotate functions
Using the Grid Helper
The Morph function
The Boolean function
The Connect function
The Shape Merge function
The Scatter function
The Conform function
Creating lofted objects
Merging and importing files
Modifying Vertices, Faces and Edges
3D Skew modifiers
3D Taper modifiers
3D Blend modifiers
Creating, editing and working with lights
Creating, editing and working with cameras
Updating Viewports to cameras
Working with the materials editor
Assigning materials to objects
Adjusting self illumination and Opacity
Selecting images by their character attributes
Understanding the Copy, Instance and Reference clone options
Using the Snap and 3D Snap options
Working with mirror, Array and Align
Basic animating
Understanding time standards
Animating Modifiers
Working with the basic Track View functions
Adding backgrounds
Rendering a scene
Rendering an animation |